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Game data mined and analyzed by 101Leafy, and tested against real gameplay by 101Leafy since 2015.

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Battle

Formulas were traced in the Yo-kai Watch, Yo-kai Watch 2, and Yo-kai Watch 3 game code; the game logos show which games a formula or value applies to. Each topic has its own page.

When a Yo-kai attacks

  1. The Yo-kai with the lowest wait counter acts (Turn Order). Between turns you can spin the Yo-kai Wheel.
  2. It picks a move by its Attitude (Attitudes). Your own Yo-kai do the same unless you tell them what to do.
  3. Attacks and Techniques roll to hit (Hit Chance).
  4. A hit rolls for a critical hit (Critical Hits).
  5. The damage comes from the move’s power, the attacker’s Strength or Spirit, and the target’s Defense, with stat changes (Damage). Techniques are multiplied by the target’s element (Weak & Strong Elements).
  6. A guarding target takes less (Guarding). Otherwise the damage varies a little at random.
  7. The Soul gauge fills. A hit on a Yo-kai charging its Soultimate can interrupt it (Soultimate Charge).
  8. After the battle you get EXP and money (EXP & Money), more if you pinned a Wisp.