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Game data mined and analyzed by 101Leafy, and tested against real gameplay by 101Leafy since 2015.

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Guarding

Guard

  • A guarding Yo-kai takes half damage, rounded up. In a stronger guard state it takes a quarter.
  • Jar Guard doubles the reduction: a quarter, or an eighth.
  • Guarded hits have no random spread.
  • The guard lasts until the Yo-kai’s next turn starts.
  • Inspirits used on a guarding Yo-kai have 20 less chance to stick.
  • Spiky Guard hits back at Attacks while the Yo-kai guards.

Guard

  • A guarding Yo-kai takes ×0.5 damage, or ×0.25 with a guard boost.
  • Jar Guard and other guard abilities replace that factor with their own.
  • Guard Break and Tongue Twister ignore guarding.

Blocked Nose

Blocked Nose (Yo-kai Watch NosirsNosirs): when it triggers, no Yo-kai can guard.

The guard formula of Yo-kai Watch 3 has not been checked yet.